// *** LICENSE HEADER ***
// Filename: ./colorselect.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#ifndef NODEWARS_COLOR_SELECTOR_H
#define NODEWARS_COLOR_SELECTOR_H

#include "guielement.h"
#include "GL/gl.h"
#include "helperfunctions.h"
#include "definitions.h"

class fonts;

//A color selector gui element
class colorselect: public guielement{
    public:
        colorselect(int newPosX, int newPosY, int selection, int newId);
        ~colorselect();

        int Click(int clickX, int clickY);
        int Release(int clickX, int clickY);

        //Return the currently selected color
        void GetColors(GLubyte& red, GLubyte& green, GLubyte& blue);

        void Draw(fonts* fontDrawer);
    private:
        //position of the currently selected color
        int currentSelection;

        //the array with all colors
        static GLubyte playerColors[8][3];
};

#include "fonts.h"

#endif
